AJAST – Cross-domain REST calls using JSON injection

The typical (and original AJAX) approach to calling web services asynchronously from a browser uses the XMLHTTPRequest object to request data asynchronously. However, as most of you probably already know, requests made using this object are restricted to the same domain as the script they originate from. This means that in order to request data from services like Google Maps, Flickr, etc. you need to implement a server-side proxy on your domain to use the XMLHTTPRequest object. But what if you want to stay on the client side? Enter JSON injection.

JSON injection, or actually script tag injection, is a rather common technique that circumvents the XMLHTTPRequest limitation by dynamically injecting script tags into the calling page. A script tag can have any domain as its source, which means that cross-domain calls are possible. The technique is also referred to as JSON callbacks, although it really is not limited to JSON payloads. The technique is also referred to as JSONP, although the original JSONP is a bit more extensive than just callbacks using script injection.

It really is a neat technique without a cool term. JSONP is a term for a superset of JSON injection. A more precise term than JSON injection would be Javascript injection, but that’s already used to describe vulnerabilities in web pages where malicious Javascript code is injected through e.g. links from external sites. I hereby propose the term AJASTAsynchronous Javascript And Script Tags. At least it’ll be the name of my implementation. If it doesn’t catch on for anything but that, we’ll even be a bit more confused than we already are. Now, what do we require to do AJAST?

AJAST requirements

The requirements an AJAST request lays on the server-side are the following:

  1. The server must provide its services through HTTP GET requests.
  2. The client must be able to supply the name of a callback function that the response will be wrapped in.
  3. The server is expected to provide a response on the form callback(payload), where callback is the name of the callback function supplied by the client, and payload is the payload returned by the server. The payload can be XML, JSON, or any other form of data that the Javascript callback function can accept as a single argument.

These requirements are already fulfilled by many REST services, but they are still hard to use in an AJAST fashion due to client side challenges. The two main requirements for an AJAST library are:

  1. Complete handling of requests. Nothing more than a URL and a callback should be needed to create a request.
  2. Timeouts is a show stopper for AJAST. With script injection, it is difficult to know if a call completes, and from an AJAST usage perspective it is essentially impossible to create a decent solution without knowing if requests complete or not.

Security is another obvious challenge, although in my view it is a challenge for the Internet in general rather than AJAST in particular. Developers creating cross-domain applications should be aware of the security risks involved, and take measures to prevent security breaches accordingly. There is no silver bullet.

Although several examples for implementing an AJAST request are found around the web, I found no fully functional stand-alone implementations. Dan Theurer’s article on script requests provides code that can be used to create an implementation, but leaves the timeout problem unsolved. Toolkits such as Dojo also implement variations on the approach using IFrame requests, but they are a lot more hairy, and I really don’t want a framework (or parts of it) bloating the web site I am creating just to be able to do AJAST. I want a library that can perform just the task that I want it to perform, and perform it well.

An AJAST library

So, I decided to create my own AJAST library, OX.AJAST, complete with the following features:

  • A fully encapsulated mechanism for making AJAST calls
    You simply supply a URL, the name of the callback parameter that will be appended to the URL, and a callback function.
  • Support for timeouts
    Remote requests can of course time out, and time outs need to be handled. Apart from the obvious security challenges involved with using AJAST (note that I’m not saying they’re defects, they’re challenges for us developers to handle) , this is the hardest challenge for AJAST requests. Without the ability of specifying timeouts, we’re essentially in the dark with regards to whether or not a request will complete. OX.AJAST neatly supports timeouts by wrapping the supplied callbacks, putting on a timer, and checking for completion when the timer times out.
  • Guarantee that the callback function will be called
    Whatever happens, and as a direct consequence of the timeout support, the library guarantees that the callback function will be called. For this reason, the callback function must accept two arguments, the first a boolean indicating if the request succeeded or not, the other a string containing the response from the call. If the first argument is false, the call may have timed out or failed.

Using the AJAST call function

There are two ways of using OX.AJAST. The simplest is to use the call function.

  // Create a function that will be called when the AJAST request completes
  function callCompleted(success, data)
  {
    if(!success)
      alert('Fail');
    else
      alert('Received: ' + data);
  }
  // Call a service
  OX.AJAST.call(
    'http://xampl.com/rest?arg=foo', 
    'callback', 
    callCompleted);

The call function will execute the request by appending &callback=wrapper to the URL and injecting a <script> tag with the final URL as the src attribute. This will add a call to the DOM as soon as the data is received, which the browser will execute.

The function called from the injected script tag is a wrapper around the callCompleted function provided to the call function. The wrapper function is created by the call function, and handles timeouts and deletion of the script tag after the callCompleted function completes. As mentioned, by using this wrapper, the AJAST library can guarantee that callCompleted will be called, which significantly eases the handling of asynchronous calls for users of the library.

The function also allows you to specify how long the request will wait for a response before it times out. The default timeout is 5 seconds. Finally, you can pass an argument specifying if you want the response to be automatically decoded from JSON before it is passed to your callback function.

// Call with a 10 second timeout, decode JSON response
OX.AJAST.call(
  'http://xampl.com/rest?arg=foo', 
  'callback', 
  callCompleted, 
  10000, 
  true);

As stated above, all callback functions must be on the form callbackfunction(success, data){}, where success indicates whether or not the asynchronous call succeeded, and data is any data that was received from the call. It is also important to note that data may be undefined, but success will always be true or false.

Using the AJAST broker

The AJAST broker encapsulates a common pattern for REST requests using HTTP GET. Many RESTful services found online typically use some kind of root URL of the form http://xampl.com/rest as the base URL for all their REST services. The query string determines which service is requested, as well as the arguments for the service.

For the services that follow this pattern, the AJAST library provides a Broker class that encapsulates the process of calling the REST services.

The example below shows how the request from the first example can be made using the broker.

// Create a broker object
var broker = new OX.AJAST.Broker(
  'http://xampl.com/rest', 
  'callback'
);
// Perform the same call using the broker
broker.call({arg: 'foo'}, callCompleted);

The broker also supports the specification of a timeout limit, automated JSON decoding, and also provides the option of passing a set of default arguments that will be passed with every request, such as a Flickr API key.

// Create a broker object
var broker = new OX.AJAST.Broker(
  'http://xampl.com/rest', 
  'callback', 
  true, // Decode JSON response
  10000, // Timeout in ms
  {APIKey : '123'} // Default parameters
);

Now let’s do something useful with it.

A real example: Flickr using AJAST

To keep the example as simple as possible, we’ll create the functions necessary for a page which fetches the most recent photos from Flickr.

Luckily, Flickr supports REST and JSON callbacks in a lovely manner, so we’ll use the broker for our calls.

function flickrGetRecent()
{
  // Create  a broker
  var broker = new OX.AJAST.Broker(
    'http://api.flickr.com/services/rest/', 
    'jsoncallback', 
    true, 
    10000,
    {api_key: 'YourVeryOwnFlickrApiKey', 
      format: 'json'});</p>

<p>// Perform the call
  broker.call(
    {method: 'flickr.photos.getRecent'}, 
    recentFetched);
}

We’ve told the broker to call a function named recentFetched when the recent photos have been fetched, so let’s implement that as well. To keep the example simple, we’ll just append the photos to the body of the document.

function recentFetched(success, rsp)
{
  // Check for failure
  if(!success || !rsp || rsp.stat != 'ok')
  {
    alert('Call failed');
    return;
  }</p>

<p>// For each photo...<br />
  for(i in rsp.photos.photo)
  {
    photo = rsp.photos.photo[i];</p>

<pre><code>// Create an img element
img = document.createElement('img');

// Set its source to a valid Flickr URL
img.setAttribute('src', 
  'http://farm' + (photo.farm || 1) + 
  '.static.flickr.com/' + photo.server + 
  '/' + photo.id + '_' + photo.secret + '_t.jpg');

// Append the element
document.body.appendChild(img);
</code></pre>

<p>}
}

Now we just have to call flickrGetRecent from somewhere in a document, and the most recent photos will be appended to the document. A full example can be seen here. Note that you will need a Flickr API key to test it.

As you can see, the OX.AJAST library is really easy to use, and enables you to do pure client-side REST service calls across domain boundaries with hardly any effort. I hope you find it useful. Drop a comment if you have problems or suggestions, or if you create improvements to it. Now start using AJAST!

Posted in Code, Javascript, Technical | Tagged , , , , | 20 Comments

Object-Relational Mappings Considered Harmful

Creating an Object-Relational Mapping (ORM) has become the de facto way of handling persistence in the object-oriented programming paradigm. Almost all systems require some form of persistent state, and relational databases have become the de facto place to put that state. Relational databases are proven, scale well, and organize data in a tabular manner suitable for many of the real world problems that we try to solve, so they are an obvious choice. Choosing them, however, means we have a new problem at our hands, known as the object-relational impedance mismatch.

The problem is that a relational database is not suited for storing an object-oriented model. An object is almost always a non-scalar value, meaning that it won’t fit well in a table row. Hence, we have to create a schema suitable for persisting our objects to a set of tables. This schema will be different for each type of object we have, so it’s a rather tedious task, but it solves the problem.

As always, we developers tend to dislike repetitive tasks, so we try to simplify and automate the extra work involved with creating an ORM. This has led to various design patterns such as DAO, and in recent years a set of fully automated ORM tools such as Hibernate (Java), NHibernate (.NET), SQLAlchemy (Python), and Propel (PHP) have become very popular. These tools offer a highly transparent solution to the ORM problem, at the addition of a cost that varies heavily with the nature of the ORM problem. Still, their presence moves us closer and closer to a solution – we are creating an abstraction that fully encapsulates the difference between a relational database as our storage for persistent objects, and the objects themselves. Hopefully, we will soon be able to create an ORM that induces a linear or perhaps even constant cost on our solution, regardless of the nature of the problem we are trying to solve.

But wait. The real problem we are trying to solve is how to persist the state of our objects, remember? The database is indeed a store, and hence a candidate solution, but using it introduces an impedance mismatch, which is another problem we need to solve. It really is like trying to fit a square block in a round hole.

Let’s stop trying to solve the wrong problem of creating an ORM, and start finding a solution to our initial and real problem of persisting our objects. Recent innovations such as LINQ has taken us a step in the right direction by making persistence an integral part of the language, but we’re still a long way from automated persistence for our objects. I am certain, though, that moving focus away from the challenges of an ORM and on to the challenge of persistence in general will take us further.

Let’s do that.

(And I’m sorry for reusing Dijkstra’s already overused phrase.)

Posted in Software Design, Technical | Tagged , | 1 Comment

Extension methods for copying or cloning objects

C# 3.0 includes a new feature known as extension methods, and fiddling with it triggered the idea of creating a mechanism for copying or cloning (virtually) any .NET object or graph of objects. The manifestation of that idea has become a rather decent little framework for copying objects. It performs a deep copy as automatically as it possibly can, and provides mechanisms to easily solve many of the cases which cannot be covered automatically. It is great for copying your custom object hierarchies, and saves you the pain of a solution like implementing ICloneable for an entire hierarchy of objects. Click here to grab it now, and read on for a presentation.

Let’s start off with a few words on extension methods. They are best explained through an example. Let’s say we want to be able to calculate area given size. Wouldn’t it be nice to be able to add GetArea to the already existing Size class? Well, let’s do so!

public static class ExtensionMethods
{
  public static int GetArea(this Size size)
  {
    return size.Width * size.Height;
  }
}
As you can see, the new syntax simply allows you to tell the compiler that the this of this method is a Size. This means that the method is an extension of the Size class.

As mentioned, I had the idea of extending the very base of the C# class hierarchy (System.Object) with a method for copying or cloning “any” object. Obviously, the method cannot automatically copy any object, since it cannot possibly know how to construct an object from an arbitrary class. Hence, a small framework needed to be created. The goals were to:

  • Enable copying of many objects automatically.
  • Enable copying of virtually any object with very little effort.
  • Automate and hide away as much as possible (The KISS Principle).

The result is Copyable (pun intended).

The Copyable framework

Copyable is a small framework for copying (or cloning, if you will) objects. The straightforward way of using it is to just reference the assembly it’s in from your project, and start copying!

SomeType instance = new SomeType();
// ...do lots of stuff to the object...
SomeType copy = instance.Copy(); // Create a deep copy

The instance copy is now a deep copy of instance, no matter how complex the object graph for instance is. The relations in the copy graph is the same as in instance, but all objects in the copy object graph are copies of those in instance.

For the automated copy to work, though, one of the following statements must hold for instance:

  • Its type must have a parameterless constructor, or
  • It must be a Copyable, or
  • It must have an IInstanceProvider registered for its type.

Besides the Copy method, The Copyable class and IInstanceProvider interface are the two major building blocks of the Copyable framework. Each of these blocks enable copying of objects that cannot automatically be copied.

The Copyable base class

Copyable is an abstract base class for objects that can be copied. To create a copyable class, you simply subclass Copyable and call its constructor with the arguments of your constructor.

class MyClass : Copyable
{
  public MyClass(int a, double b, string c)
    : base(a, b, c)
  {
  }
}

This code above makes MyClass a copyable class. Note that if MyClass had had a parameterless constructor, subclassing Copyable would not be necessary.

MyClass can now be copied just like the previous example.

MyClass a = new MyClass(1, 2.0, "3");
MyClass b = a.Copy();

The introduction of the Copyable base class solves many problems, but not all. Let’s say you wanted to copy a System.Drawing.SolidBrush. This class does not have a parameterless constructor, which means it cannot be copied “automatically” by the framework. Also, you cannot alter it so that it subclasses Copyable. So, what do you do? You create an instance provider.

The IInstanceProvider interface

An instance provider is defined by the interface IInstanceProvider. As the name clearly states, the implementation is a provider of instances. One instance provider can provide instances of one given type. The Copyable framework automatically detects IInstanceProvider implementations in all assembies in its application domain, so all you need to do to create a working instance provider is to define it. No registration or other additional operations are required. To simplify the implementation of instance providers and the IInstanceProvider interface, an abstract class InstanceProvider is included in the framework.

public class SolidBrushProvider</dt>
<dd>InstanceProvider<SolidBrush>
{
public override SolidBrush CreateTypedCopy(SolidBrush s)
{
return new SolidBrush(s.Color);
}
}

This implementation will be used automatically by the Copyable framework. NOTE: To be usable, the instance provider MUST have a parameterless constructor.

The instance provider pattern does not solve the case where you want different initial states for your SolidBrush instances depending on which context you use them for copying. For those cases, an overload of Copy() exists which takes an already created instance as an argument. This argument will become the copy.

SolidBrush instance = new SolidBrush(Color.Red);
instance.Color = Color.Black;
SolidBrush copy = new SolidBrush(Color.Red);
instance.Copy(copy); // Create a deep copy

In this example, copy is now of the color Color.Black.

Limitations and pitfalls

Although this solution works in most cases, it’s not a silver bullet. Be aware when you copy classes that hold unmanaged resources such as handles. If these classes are designed on the premise that their resources are exclusive to them, they will manage them as they see fit. Imagine if you copied a class which holds a handle, disposed one of the instances, and continued using the copy. The handle will (probably) be freed by the original instance, and the copy will generate an access violation by attempting reading or writing freed memory.

That’s it! The Copyable framework can be downloaded from here. For those interested in reading more on extension methods, For additional information, MSDN provides an excellent explanation in the C# Programming Guide, and Scott Guthrie has an introduction article here.

Enjoy Copyable, and please let me know if you find it useful or come across any problems with it.

UPDATE 2009-12-11: Due to popular demand, I have made the source code for Copyable available under the MIT license. The source can be downloaded here.

UPDATE 2010-01-31: The requirement of parameterless constructors has been removed in the latest version of Copyable available on GitHub. A new release will follow soon.

Posted in C#, Code, Technical | Tagged , , , , , , | 49 Comments

Five advices on implementing a cache

I’ve spent the last few days at work implementing a cache in the data access layer (DAL) of one of our services. The cache works great, and speeds up our service very much in some cases, and somewhat in all cases. I’ve implemented caches before, and experienced many of the difficulties that arise when introducing a cache. It always seems rather easy, and always has unwanted side effects. The general advice is of course not to do it (and the advice from the database guys are always not to do it), but here are my five best advices on what you should consider if you decide to do it.

1. Make sure the cache is transparent.

The system shall not in any way notice that there is a cache handing objects to it instead of the database, nor should the introduction of a cache require changes in any layers above the layer where the cache resides. If you decide that changes are required, be aware that you are making changes to code that does work, and that re-verifying its behavior is a hard and expensive task.

2. If your system is transactional, make sure that the lifetime and mutability of objects in your cache matches your transaction isolation level.

The obvious solution for a cache in a transactional system is a cache that lives per transaction, but this is not guaranteed to work. As an example, let’s say that transaction 1 reads some data and starts operating on them. Meanwhile, transaction 2 reads, alters, and commits some data that partially or fully depends on the data read by transaction 1. After the commit, transaction 1 reads some other data that depend on the new data committed by transaction 1. In this case, a cache in transaction 1 alters the system behavior if a too low isolation level is used (the alteration is most likely correct, but does not need to be, and it most certainly changes the behavior nonetheless) (see this Wikipedia page for an explanation of transaction isolation levels). Be aware of your isolation level, and know also that the default isolation level is different from RDBMS to RDBMS. As an example, MySQL uses repeatable read as the default isolation level, while MS SQL Server uses read committed. With an isolation level less than repeatable read, a cache with any mutable data in it is essentially useless.

3. Use the cache for immutable data as much as possible.

Also, use the cache for mutable data as little as possible, since this significantly increases the difficulty of the cache implementation, and with it the risk of errors.

4. Give the objects in the cache an as short lifetime as possible.

When implementing a cache, you want the objects in your cache to live as long as possible, since accessing the cache is much faster than accessing the database. Well, think about this: A cache with objects that live forever is actually a replacement for your database, which is not what you want to achieve. To avoid an implementation that is difficult, hard to verify, and unnecessary complex, make objects live as short as possible, while maintaining an increase in speed.

5. Be absolutely certain that the keys you use in your cache identify objects uniquely and unambiguously.

This sounds obvious, but with complex object hierarchies and caching of different parts of the hierarchy at different levels, it suddenly becomes very hard. In general, cache either the top-most or the lower-most objects in your hierarchy. The choice of an approach depends on how you access your data. The best way to decide which approach to take is to do a thorough analysis of your data and the objects that represent them, how you access these objects, how you use them, and in which cases you are most likely to gain speed by introducing a cache.

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Silverlight Project Template for Visual Studio 2005

For those of you who do not want to grab the Visual Studio 2008 beta and/or wait for the release, I have created a Silverlight Project Template for Visual Studio 2005. This template makes it possible to develop Silverlight solutions under Visual Studio 2005. Grab the installer here if you can’t wait, or read on for further information.

In case you are not familiar with Silverlight, here’s the short version: Silverlight is Microsoft’s new cross-browser, cross-platform plugin for creating rich interactive applications. Silverlight implements a subset of the .NET runtime and Windows Presentation Foundation in particular. Cross-platform means Windows and Mac OS X, so there is no Linux support yet, but the Mono project are working on their own implementation of Silverlight, dubbed Moonlight.

What I find particularly interesting is that Silverlight implements a new runtime platform known as the DLR, which makes it possible to use (and blend) dynamic languages such as Python, Ruby, and Jscript when creating Silverlight applications. More generally, the DLR is a runtime for dynamic languages of any kind, which makes it one of the most interesting recent additions to the programming universe.

Longing to fiddle with Silverlight, I came across documentation on how to create Silverlight assemblies in Visual Studio 2005 written by Michael Schwarz, and created the project template based on that.

To ease the task of creating Silverlight projects, the template includes a wizard which asks for the path to your Silverlight installation, and remembers it for the future if it is correct. No further input is needed.

Note that debugging Silverlight assemblies is not possible under Visual Studio 2005, to my knowledge. If I am wrong, let me know, and I will try to add support for out-of-the-box debugging when launching the project from Visual Studio 2005. For now, you will have to point your browser to the Default.html file included in each project.

Posted in Announcements, Technical | Tagged | 25 Comments